Aranea: Difference between revisions
Line 25: | Line 25: | ||
N to NE, Medium, Magical Beast | N to NE, Medium, Magical Beast | ||
'''Init''' +9; '''Senses''' | '''Init''' +9; '''Senses''' Low Light 120', Perception +18 | ||
=== DEFENSE === | === DEFENSE === |
Revision as of 11:17, 28 July 2015
Aranea (CR 12)
Ages ago, Aranea's were a species of intelligent shapeshifting spiders, raised up by a group of deities as worshipers. Over aeons of time, many such races came to be, until the God's decreed a Great Contest, to see which races would be Civilized, and which would not.
The Aranea were one of the many, many losers of that contest.
Bereft of their Gods, the Aranea have slowly degenerated over the passing millenia, until they are little more than beasts in the wilderness, with an uncanny intelligence and supernatural ability to take the shape of a humanoid. Every aranea has a humanoid form, each one as unique as a human's face.
Sadly, aranea's have lost much of their limpid, soulful selves in the process of devolution, and aranea's today are little more than monsters, practicing robbery, mayhem, extortion, and even casual murder. Aranea's can be a plague to a small settlement, and once a nest of aranea's have begun their depradations upon a settlement, the only way to solve it is to burn them out, root and branch, before they can kill or corrupt every member of a local community.
GENERAL
CR 12 Hit Dice 17
XP 19,200
N to NE, Medium, Magical Beast
Init +9; Senses Low Light 120', Perception +18
DEFENSE
AC 32, touch 20, flat-footed 27 (+7 armor, +5 dex, +5 natural, +5 deflection)
hp 249
Fort +12, Ref +15, Will +12
Aura: -
SR: -
Special Defenses: -
Immunities: Immune to Aranea Poison
Weaknesses: -
OFFENSE
Speed 30 ft., Climb 40 ft
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +18 (2d8+13/x2) + Aranea Poison
Full Melee Bite +18 (2d8+13/x2), 2x Claws +18 (2d6+4/x2)
Ranged Throw Web +10 ranged touch (2d8+7/x2) + Immobilized
Special Attacks Aranea poison, Throw Web, Illusory Image
Action Points 0
STATISTICS
Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 16
Base Atk +12; CMB +19; CMD 28
Feats
Skills Stealth +20
Languages Common
SPECIAL ABILITIES
<special abilities should have a save DC 21>
<special attack damage (standard action): 6d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+1>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 8,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>