Hellknight: Difference between revisions
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'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | '''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | ||
'''Single Melee''' <melee weapon> + | '''Single Melee''' <melee weapon> +50 (5d8+36/19-20x2) | ||
: or: '''Single Melee''' Bite + | : or: '''Single Melee''' Bite +50 (5d8+56/x2) | ||
'''Full Melee''' 3x <melee weapon> + | '''Full Melee''' 3x <melee weapon> +50 (5d8+36/19-20x2) | ||
: or: '''Full Melee''' Bite + | : or: '''Full Melee''' Bite +50 (5d8+56/x2), 2x Claws +50 (5d6+22/x2) | ||
'''Ranged''' <optional ranged attack> + | '''Ranged''' <optional ranged attack> +50 (5d8+36/x2) | ||
'''Special Attacks''' <copy from source; only list ability names here; describe below> | '''Special Attacks''' <copy from source; only list ability names here; describe below> |
Revision as of 21:50, 10 October 2015
<Monster Name> (CR 30)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 30 Hit Dice 59
XP 9,840,000
<alignment> <size> <racial keyword>
Init +13; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +45
DEFENSE
AC 56, touch 35, flat-footed 50 (+13 armor, +6 dex, +8 natural, +19 deflection)
hp 1,683
Fort +30, Ref +25, Will +25 <swap as needed; only one strong save>
Aura: -
SR: - <40, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +50 (5d8+36/19-20x2)
- or: Single Melee Bite +50 (5d8+56/x2)
Full Melee 3x <melee weapon> +50 (5d8+36/19-20x2)
- or: Full Melee Bite +50 (5d8+56/x2), 2x Claws +50 (5d6+22/x2)
Ranged <optional ranged attack> +50 (5d8+36/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +30; CMB +49; CMD 50
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 41>
<special attack damage (standard action): 10d6+30>
<special attack damage (aoe’s, swift actions or inflicting status effects): 8d6+2>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 6,250,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>