Ultimate Mastery (Feat): Difference between revisions
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'''Benefit:''' You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon: | '''Benefit:''' You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon: | ||
:* +2 competence bonus to AC and Reflex saves; | :* +2 competence bonus to AC (including flat-footed and touch AC's) and Reflex saves; | ||
:* +4 competence bonus to CMB and CMD; | :* +4 competence bonus to CMB and CMD; | ||
:* Increase threat range of weapon by +1 (stacks with but is not increased by the Improved Critical feat, keen weapon quality, or similar abilities); | :* Increase threat range of weapon by +1 (stacks with but is not increased by the Improved Critical feat, keen weapon quality, or similar abilities); |
Revision as of 20:34, 6 December 2015
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Ultimate Mastery
Prerequisites: BAB +24, Meisterhau with the chosen weapon
Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:
- +2 competence bonus to AC (including flat-footed and touch AC's) and Reflex saves;
- +4 competence bonus to CMB and CMD;
- Increase threat range of weapon by +1 (stacks with but is not increased by the Improved Critical feat, keen weapon quality, or similar abilities);
- Cannot be caught flat-footed or flanked;
- Blindsense out to the reach of your weapon (or 30' for ranged weapons).
Note: Unlike the other feats in the Weapon Focus/Specialization tree, Ultimate Mastery can only be selected once, for one type weapon. It represents a degree of focus and training so intense that it is impossible for any creature—even a god—to have it with more than one type of weapon.