Glorious (Melee Weapon Magic Property): Difference between revisions
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A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is blinded until the beginning of the wielder's next turn (Will negates, DC 10 + half wielder's level (round down)); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2. | A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is blinded until the beginning of the wielder's next turn (Will negates, DC 10 + half wielder's level (round down)); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2. | ||
* '' | * ''[[Creator]] Feat, blindness/deafness, daylight, flare; Cost +2 bonus'' |
Revision as of 01:45, 22 December 2015
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Glorious
- Price: +2 bonus
- Aura moderate evocation; CL 5th; Weight —
Only a melee weapon can have the glorious ability.
A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder attacks in melee is automatically dazzled until the beginning of the wielder's next turn. When a glorious weapon confirms a critical hit, the target is blinded until the beginning of the wielder's next turn (Will negates, DC 10 + half wielder's level (round down)); if the weapon's critical multiplier is greater than x2, this blindness lasts 1 additional round per multiple over x2.
- Creator Feat, blindness/deafness, daylight, flare; Cost +2 bonus