Repositioning (Melee Weapon Magic Property): Difference between revisions
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A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. If the wielder confirms a critical hit with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities . | A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. If the wielder confirms a critical hit with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities . | ||
* '' | * ''[[Creator]] feat, telekinesis; Cost +3 bonus'' |
Revision as of 03:47, 22 December 2015
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Repositioning
- Price: +3 bonus
- Aura moderate enchantment; CL 10th; Weight —
This special ability can only be placed on melee weapons.
A repositioning weapon grants the wielder an enhancement bonus on combat maneuver checks to reposition a foe equal to the weapon's enhancement bonus. If the wielder confirms a critical hit with the weapon, he can attempt to reposition his opponent as a free action. These reposition attempts still provoke attacks of opportunity as normal. A weapon cannot have both the anchoring and repositioning special abilities .
- Creator feat, telekinesis; Cost +3 bonus