Flaming (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' —
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' —


Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.


While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light).
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.


* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''
* ''[[Creator]] Feat, flame blade, flame strike, or fireball; Cost +1 bonus''

Revision as of 04:09, 22 December 2015


Flaming

  • Price: +1 bonus
  • Aura moderate evocation; CL 10th; Weight

Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.

While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.

  • Creator Feat, flame blade, flame strike, or fireball; Cost +1 bonus