Tethered (Melee Weapon Magic Property): Difference between revisions

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A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.
A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.


* ''Craft Magic Arms and Armor, Greater Teleport; Cost +3 bonus''
* ''[[Epic Creator]] Feat, Greater Teleport; Cost +3 bonus''

Revision as of 04:42, 22 December 2015


Tethered

  • Price: +3 bonus
  • Aura Strong conjuration; CL 21st; Weight

A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work. Otherwise, it appears as a swift action utterly without fail. A weapon must be in a creature's possession for at least 24 hours for this ability to function.