Contingent Channeling (Feat): Difference between revisions
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Prerequisites: Cleric level 10, Selective Channeling. | Prerequisites: Cleric level 10, Selective Channeling. | ||
Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of dice as normal for your channel energy feature, and it lasts for 1 minute. An ally who has such a repository can use an immediate action to roll the | Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of dice as normal for your channel energy feature, and it lasts for 1 minute. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result. If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal without using an action. |
Revision as of 01:05, 31 December 2015
- Go back to Epic Path page.
- Go back to Master Feats List page.
- Contingent Channeling (General, Cleric)
You can imbue others with your healing energy so that they can use it at the moment of greatest need.
Prerequisites: Cleric level 10, Selective Channeling.
Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of dice as normal for your channel energy feature, and it lasts for 1 minute. An ally who has such a repository can use an immediate action to roll the repository's dice and regain a number of hit points equal to the result. If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal without using an action.