Flaming (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "—" to "-") |
||
Line 8: | Line 8: | ||
=== Flaming === | === Flaming === | ||
* '''Price:''' +1 bonus | * '''Price:''' +1 bonus | ||
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' | * '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' - | ||
Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish. | Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish. |
Revision as of 01:05, 31 December 2015
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Flaming
- Price: +1 bonus
- Aura moderate evocation; CL 10th; Weight -
Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
- Creator Feat, flame blade, flame strike, or fireball; Cost +1 bonus