Triple-Throw (Melee Weapon Magic Property): Difference between revisions
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* '''Price:''' +4 bonus | * '''Price:''' +4 bonus | ||
* '''Aura''' strong illusion; '''CL''' 21st; '''Weight''' | * '''Aura''' strong illusion; '''CL''' 21st; '''Weight''' - | ||
This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table. | This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table. |
Revision as of 01:52, 31 December 2015
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Triple-Throw
- Price: +4 bonus
- Aura strong illusion; CL 21st; Weight -
This special ability can only be placed on a melee weapon that can be thrown, ie, a melee weapon which has an entry in the 'range' column of the weapons table.
A triple-throw weapon creates two duplicates of itself when thrown as a standard action. This ability may not be used as part of a full attack.
Both the original and the duplicate weapons attack separately at the same attack bonus.
Regardless of the success of any of the attacks, the duplicates immediately disappear after the attack is completed. Any bonus or precision damage applies only to the original weapon’s damage, not to the duplicates.
- Creator Feat, shades