Injury, Death and Dying: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "–" to "-") |
m (Text replacement - "â€" to """) |
||
Line 114: | Line 114: | ||
====Negative Levels==== | ====Negative Levels==== | ||
Some spells and a number of undead creatures have the ability to drain away life and energy; this dreadful attack results in "negative levels. | Some spells and a number of undead creatures have the ability to drain away life and energy; this dreadful attack results in "negative levels.These cause a character to take a number of penalties. | ||
For each negative level a creature has, it takes a cumulative -1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies. | For each negative level a creature has, it takes a cumulative -1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies. |