Majesty of Movement: Difference between revisions

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Unexpected Strikes(Ex): When you declare a Full Attack, you may make one additional attack at your full BAB per five full levels of Majestic you have.
Unexpected Strikes(Ex): When you declare a Full Attack, you may make one additional attack at your full BAB per five full levels of Majestic you have.


March of Death(Ex): You may perform a five foot step between any two attacks, including cleave attempts, attacks of opportunity, or other bonus attacks, up to your maximum movement allowed from your Majesty of Motion, even if you've declared a full attack or it is not normally your turn. This means you may take more than one 5 foot step in a single round. Movement gained from this ability DOES count for the "Smooth Moves” bonuses, and Unexpected Strikes also allow 5 foot steps to be taken between them. This ability combined with Great Cleave or Combat Reflexes is astonishing to witness.
March of Death(Ex): You may perform a five foot step between any two attacks, including cleave attempts, attacks of opportunity, or other bonus attacks, up to your maximum movement allowed from your Majesty of Motion, even if you've declared a full attack or it is not normally your turn. This means you may take more than one 5 foot step in a single round. Movement gained from this ability DOES count for the "Smooth bonuses, and Unexpected Strikes also allow 5 foot steps to be taken between them. This ability combined with Great Cleave or Combat Reflexes is astonishing to witness.


Comfortable Stance(Ex): You no longer suffer any penalties for poor fighting conditions, including but not limited to, bad footing, fighting on a slope, fighting while climbing, being prone, and any other environmental or situational modifier. This ability also negates your Armor penalties for Jump or Tumble checks taken during combat, but not outside of combat.
Comfortable Stance(Ex): You no longer suffer any penalties for poor fighting conditions, including but not limited to, bad footing, fighting on a slope, fighting while climbing, being prone, and any other environmental or situational modifier. This ability also negates your Armor penalties for Jump or Tumble checks taken during combat, but not outside of combat.

Revision as of 22:33, 5 January 2016