Prowler: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.''')
 
No edit summary
Line 1: Line 1:
''Go back to [[ Reese's Campaign ]] page.''
''Go back to [[ Reese's Campaign ]] page.''
Alignment: Any.
Hit Die: d6.
; Class Skills
The prowler's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 8 + Int modifier.
=== Table: Prowler ===
{| border="1" cellpadding="5" style="text-align:center"
! Level || width="125" | BAB || Fort || Ref || Will || width="400" | Special
|-
! 1st
| +0 || +0 || +2 || +0 || Align="Left" | Trapfinding, encroachment +1d6, skirmisher
|-
! 2nd
| +1 || +0 || +3 || +0 || Align="Left" | Uncanny dodge, disruption
|-
! 3rd
| +2 || +1 || +3 || +1 || Align="Left" | Encroachment +2d6, trap sense +1
|-
! 4th
| +3 || +1 || +4 || +1 || Align="Left" | Evasion, spring attack
|-
! 5th
| +3 || +1 || +4 || +1 || Align="Left" | Encroachment +3d6,
|-
! 6th
| +4 || +2 || +5 || +2 || Align="Left" | Fast movement 10, trap sense +2
|-
! 7th
| +5 || +2 || +5 || +2 || Align="Left" | Encroachment +4d6
|-
! 8th
| +6/+1 || +2 || +6 || +2 || Align="Left" |
|-
! 9th
| +6/+1 || +3 || +6 || +3 || Align="Left" | Encroachment +5d6, trap sense +3
|-
! 10th
| +7/+2 || +3 || +7 || +3 || Align="Left" | Prowling
|-
! 11th
| +8/+3 || +3 || +7 || +3 || Align="Left" | Encroachment +6d6
|-
! 12th
| +9/+4 || +4 || +8 || +4 || Align="Left" | Fast movement 20, trap sense +4
|-
! 13th
| +9/+4 || +4 || +8 || +4 || Align="Left" | Encroachment +7d6
|-
! 14th
| +10/+5 || +4 || +9 || +4 || Align="Left" |
|-
! 15th
| +11/+6/+1 || +5 || +9 || +5 || Align="Left" | Encroachment +8d6, trap sense +5
|-
! 16th
| +12/+7/+2 || +5 || +10 || +5 || Align="Left" |
|-
! 17th
| +12/+7/+2 || +5 || +10 || +5 || Align="Left" | Encroachment +9d6
|-
! 18th
| +13/+8/+3 || +6 || +11 || +6 || Align="Left" | Fast movement 30, trap sense +6
|-
! 19th
| +14/+9/+4 || +6 || +11 || +6 || Align="Left" | Encroachment +10d6
|-
! 20th
| +15/+10/+5 || +6 || +12 || +6 || Align="Left" |
|}
=== Class Features ===
; Weapon and Armor Proficiency
Prowlers are proficient with all simple and martial weapons. They are proficient with light armor, but not with shields.
; One Hand Free
Prowlers must keep one of their hands empty of weapons and other objects to use many of their abilities. This limits them to one-handed weapons unless they gain some feat or ability which allows them to wield a two-handed weapon with one hand.
; Skirmisher (Ex)
If the prowler has one hand free, he may add his DEX modifier to attack and damage rolls for melee attacks, in addition to his STR modifier.
; Trapfinding (Ex)
A prowler adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A prowler can use Disable Device to disarm magical traps.
; Encroachment (Ex)
A prowler adds 1d6 damage to their first attack made in any round in which they have moved at least 20 feet from their starting position. Encroachment damage increases by an additional 1d6 per two levels, up to 10d6 at level 19. Encroachment damage may be used only once per round.
; Uncanny Dodge (Ex)
Starting at 2nd level, a prowler can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A prowler with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
; Disruption (Ex)
At 2nd level, if the prowler has one hand free when he inflicts encroachment damage on an opponent, the opponent must make a Reflex save vs. DC 10 + half the prowler's level + DEX modifier. If the opponent fails this save, he takes a penalty equal to the prowler's STR mod to his AC and to-hit rolls until the start of his next turn.
; Trap Sense (Ex)
At 3rd level, a prowler gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus against attacks made by traps. These bonuses increase by +1 every three prowler levels. Trap sense bonuses gained from multiple classes stack.
; Evasion (Ex)
At 4th level and higher, a prowler can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the prowler is wearing light armor or no armor. A helpless prowler does not gain the benefits of evasion.
; Spring Attack (Ex)
At 4th level, the prowler gains the Spring Attack feat, even if he doesn't meet the prerequisites.
; Fast Movement (Ex)
At 6th level, the prowlers base speed increases by 10 feet. This increases to 20 feet at level 12 and 30 feet at level 18. These bonuses are NOT additive. E.g., if the prowler began with a move of 30, he would have a move of 40 at level 6, 50 at level 12 and 60 at level 18.
; Prowling (Su)
At 10th level, the prowler gains a climb speed equal to his move speed. The prowler can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The prowler must have one hand free to climb in this manner. The prowler also gains a +8 class bonus on Climb skill checks; furthermore, he need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A prowler retains his Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against him. He cannot, however, use the run action while climbing.

Revision as of 19:14, 1 May 2013

Go back to Reese's Campaign page.

Alignment: Any.

Hit Die: d6.

Class Skills

The prowler's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks per Level: 8 + Int modifier.


Table: Prowler

Level BAB Fort Ref Will Special
1st +0 +0 +2 +0 Trapfinding, encroachment +1d6, skirmisher
2nd +1 +0 +3 +0 Uncanny dodge, disruption
3rd +2 +1 +3 +1 Encroachment +2d6, trap sense +1
4th +3 +1 +4 +1 Evasion, spring attack
5th +3 +1 +4 +1 Encroachment +3d6,
6th +4 +2 +5 +2 Fast movement 10, trap sense +2
7th +5 +2 +5 +2 Encroachment +4d6
8th +6/+1 +2 +6 +2
9th +6/+1 +3 +6 +3 Encroachment +5d6, trap sense +3
10th +7/+2 +3 +7 +3 Prowling
11th +8/+3 +3 +7 +3 Encroachment +6d6
12th +9/+4 +4 +8 +4 Fast movement 20, trap sense +4
13th +9/+4 +4 +8 +4 Encroachment +7d6
14th +10/+5 +4 +9 +4
15th +11/+6/+1 +5 +9 +5 Encroachment +8d6, trap sense +5
16th +12/+7/+2 +5 +10 +5
17th +12/+7/+2 +5 +10 +5 Encroachment +9d6
18th +13/+8/+3 +6 +11 +6 Fast movement 30, trap sense +6
19th +14/+9/+4 +6 +11 +6 Encroachment +10d6
20th +15/+10/+5 +6 +12 +6


Class Features

Weapon and Armor Proficiency

Prowlers are proficient with all simple and martial weapons. They are proficient with light armor, but not with shields.


One Hand Free

Prowlers must keep one of their hands empty of weapons and other objects to use many of their abilities. This limits them to one-handed weapons unless they gain some feat or ability which allows them to wield a two-handed weapon with one hand.


Skirmisher (Ex)

If the prowler has one hand free, he may add his DEX modifier to attack and damage rolls for melee attacks, in addition to his STR modifier.


Trapfinding (Ex)

A prowler adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A prowler can use Disable Device to disarm magical traps.


Encroachment (Ex)

A prowler adds 1d6 damage to their first attack made in any round in which they have moved at least 20 feet from their starting position. Encroachment damage increases by an additional 1d6 per two levels, up to 10d6 at level 19. Encroachment damage may be used only once per round.


Uncanny Dodge (Ex)

Starting at 2nd level, a prowler can react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A prowler with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.


Disruption (Ex)

At 2nd level, if the prowler has one hand free when he inflicts encroachment damage on an opponent, the opponent must make a Reflex save vs. DC 10 + half the prowler's level + DEX modifier. If the opponent fails this save, he takes a penalty equal to the prowler's STR mod to his AC and to-hit rolls until the start of his next turn.


Trap Sense (Ex)

At 3rd level, a prowler gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus against attacks made by traps. These bonuses increase by +1 every three prowler levels. Trap sense bonuses gained from multiple classes stack.


Evasion (Ex)

At 4th level and higher, a prowler can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the prowler is wearing light armor or no armor. A helpless prowler does not gain the benefits of evasion.


Spring Attack (Ex)

At 4th level, the prowler gains the Spring Attack feat, even if he doesn't meet the prerequisites.


Fast Movement (Ex)

At 6th level, the prowlers base speed increases by 10 feet. This increases to 20 feet at level 12 and 30 feet at level 18. These bonuses are NOT additive. E.g., if the prowler began with a move of 30, he would have a move of 40 at level 6, 50 at level 12 and 60 at level 18.


Prowling (Su)

At 10th level, the prowler gains a climb speed equal to his move speed. The prowler can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The prowler must have one hand free to climb in this manner. The prowler also gains a +8 class bonus on Climb skill checks; furthermore, he need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A prowler retains his Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against him. He cannot, however, use the run action while climbing.