Guardian Spell (Feat): Difference between revisions
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{{Template:Feats}} | |||
[[Category:Epic Feats]] | |||
[[Category:Wizard]] | |||
[[Category:Sorcerer]] | |||
[[Category:Bard]] | |||
[[Category:Druid]] | |||
[[Category:Paladin]] | |||
[[Category:Cleric]] | |||
==Guardian Spell== | |||
'''Prerequisites:''' [[Spellcraft]] 24 ranks. | |||
'''Benefit:''' A guardian spell remains dormant on the caster until triggered by a specific event determined at the time of casting. All other effects of the spell are determined when the spell is activated. If the guardian spell is set to be triggered by another individual's action, such as an attack or an attempt to grapple, the spell activates immediately, interrupting the action that triggered it. Guardian spells can remain dormant for up to 1 week, after which, if they haven't been discharged by their triggering event, they dissipate. | |||
A guardian spell uses up a spell slot six levels higher than the spell's actual level. | A guardian spell uses up a spell slot six levels higher than the spell's actual level. |
Revision as of 21:27, 7 January 2016
Guardian Spell
Prerequisites: Spellcraft 24 ranks.
Benefit: A guardian spell remains dormant on the caster until triggered by a specific event determined at the time of casting. All other effects of the spell are determined when the spell is activated. If the guardian spell is set to be triggered by another individual's action, such as an attack or an attempt to grapple, the spell activates immediately, interrupting the action that triggered it. Guardian spells can remain dormant for up to 1 week, after which, if they haven't been discharged by their triggering event, they dissipate.
A guardian spell uses up a spell slot six levels higher than the spell's actual level.