Injury, Death and Dying: Difference between revisions
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*Non lethal damage does NOT reduce the number of temporary hit points you have. | *Non lethal damage does NOT reduce the number of temporary hit points you have. | ||
*Non-lethal damage does NOT reduce the number of normal hit points you have, either. | *Non-lethal damage does NOT reduce the number of normal hit points you have, either. | ||
*Non-lethal damage is recorded in a separate tally from normal damage, and if the amount of non-lethal damage you suffer exceeds your normal hitpoints, you are | *Non-lethal damage is recorded in a separate tally from normal damage, and if the amount of non-lethal damage you suffer exceeds your normal hitpoints, you are disabled, even if you have temporary hit points remaining. | ||
Example: A sturdy fighter has 100 hit points. His doughty warlord gives him 50 temporary hitpoints, and his monk friend playfully begins punching him, doing non-lethal damage, because monks can do that. | Example: A sturdy fighter has 100 hit points. His doughty warlord gives him 50 temporary hitpoints, and his monk friend playfully begins punching him, doing non-lethal damage, because monks can do that. |