Injury, Death and Dying: Difference between revisions
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Example: The fighter is laying there unconscious. The warlord uses Encouraging Word and heals him for 50 hit points. This healing, like all healing, reduces the amount of temporary damage and leaves the Fighter with 51 points of non-lethal damage. The fighter wakes up, ready to go. | Example: The fighter is laying there unconscious. The warlord uses Encouraging Word and heals him for 50 hit points. This healing, like all healing, reduces the amount of temporary damage and leaves the Fighter with 51 points of non-lethal damage. The fighter wakes up, ready to go. | ||
Example: The Monk is tired and stops hitting the fighter. The Rogue replaces him. The Rogue doesn't do non-lethal damage, and stabs the hapless fighter for a whopping 80 points of damage. This removes all fifty of the temporary hit points and does 30 hit points of real damage, leaving the fighter with 70 normal hitpoints and 51 points of non-lethal damage. | Example: The Monk is tired and stops hitting the fighter. The Rogue replaces him. The Rogue doesn't do non-lethal damage, and stabs the hapless fighter for a whopping 80 points of damage. This removes all fifty of the temporary hit points and does 30 hit points of real damage, leaving the fighter with 70 normal hitpoints and 51 points of non-lethal damage. The fighter is able to continue. | ||
Example: The Monk, aghast at the deadly strike of the rogue, hits the fighter again, doing more non-lethal, before the rogue can go again. The monk tanks the roll and does only 20 points of non-lethal. This leaves the Fighter with 71 points of non-lethal damage, but because he only has 70 normal hitpoints due to the damage the rogue inflicted, down he goes again. It's a hard day to be a Fighter. | Example: The Monk, aghast at the deadly strike of the rogue, hits the fighter again, doing more non-lethal, before the rogue can go again. The monk tanks the roll and does only 20 points of non-lethal. This leaves the Fighter with 71 points of non-lethal damage, but because he only has 70 normal hitpoints due to the damage the rogue inflicted, down he goes again. It's a hard day to be a Fighter. |