Tyrannosaurus: Difference between revisions

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=== DEFENSE ===
=== DEFENSE ===
'''AC''' 32, '''touch''' 20, '''flat-footed''' 27 (+7 armor, +5 dex, +5 natural, +5 deflection)
'''AC''' 32, '''touch''' 22, '''flat-footed''' 27 (+7 armor, +5 dex, +5 natural, +5 deflection)


'''hp''' 249
'''hp''' 249

Revision as of 20:48, 20 February 2016


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Tyrannosaurus (CR 12)

The Tyrannosaurus is a sized-huge dinosaur, with a massive head lined with sword-like teeth, and room for little else. Their arms are diminutive and vestigial, serving little purpose, since their evolution has pointed them solidly at a "bite everything" approach to survival. They are quite fast on their feet and fearsome predators.


GENERAL

CR 12 Hit Dice 17

XP 19,200

CN Huge Monstrous Beast

Init +5; Senses Low-Light Vision 120 ft., Perception +18


DEFENSE

AC 32, touch 22, flat-footed 27 (+7 armor, +5 dex, +5 natural, +5 deflection)

hp 249

Fort +15, Ref +12, Will +12

Aura: -

SR: -

Special Defenses: DR 5/-, ER 5/-

Immunities: -

Weaknesses: -


OFFENSE

Speed 50 ft.

Space / Reach: 15 ft. / 10 ft.

Single Melee Bite +20 (2d8+15/x2) plus Grab

Full Melee 2x Bites +20 (2d8+15/x2) plus (up to one) Grab

Ranged -

Special Attacks Swallow Whole

Action Points 0


STATISTICS

Str 26, Dex 14, Con 27, Int 3, Wis 5, Cha 6

Base Atk +12; CMB +19 (+21 with Grapples); CMD 28

Feats -

Skills Stealth +18

Languages -


SPECIAL ABILITIES

Grab

After any successful bite attack, the Tyrannosaurus may make a free Grapple attack, rolling its CMB (d20 + 21) versus the target's CMD. If successful, the target is Grappled in the Tyrannosaurus' mouth. Note that the Tyrannosaurus is never treated as being Grappled while grappling an enemy with its mouth, though the grappled opponent suffers the normal penalties for being Grappled.

A Tyrannosaur can only hold a single creature in its mouth at a time, though it is never considered Grappled while doing so.


Swallow Whole

If the Tyrannosaurus begins its turn with an opponent grappled in its mouth (see Grab), it can use a free action to attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. The opponent can be up to one size category Smaller than the Tyrannosaur.

Being swallowed causes a creature to take 2d8+15 Acid damage each round. A swallowed creature keeps the Grappled condition, while the Tyrannosaur remains un-grappled. A swallowed creature can try to cut its way free with any light slashing, light piercing or close weapon. It requires 50 points of damage to successfully cut free of the Tyrannosaur's belly, and this damage is NOT applied against the Tyrannosaur's hit points, instead coming from a separate pool. The Armor Class of the interior of the Tyrannosaur is equal to its Touch AC (AC 20), and does not benefit from the Tyrannosaur's DR 5/- or ER 5/-. If a swallowed creature cuts its way out, the Tyrannosaur cannot use swallow whole again until the damage is healed.

Alternatively, a swallowed creature can just try to escape the grapple, with success putting it back in the Tyrannosaur's mouth (where it may be bitten or swallowed again).

A creature which cuts its way free of the Tyrannosaur is deposited on an interior square of the Tyrannosaur's space, allowing it to set up Interior Flanks for his allies. Assuming the escaped creature is size Medium or smaller, he is not considered squeezing while occupying this interior space (and neither is the Tyrannosaur).


TREASURE

sell value of approximately 8,000 gp


COMBAT TACTICS

Tyrannosaurs are fast, efficient predators. They will bite and swallow prey as quickly as they can manage. They use their free Grab attack after each bite attack, but can only hold one creature at a time, so they will eagerly perform charges or 'move and attack' actions, rather than trying to set up full attacks. If a full attack action is their best play, they will use Grab only on the second bite attack.

If a tyrannosaur successfully swallows 2 sized medium creatures (with small creatures counting as half a medium), they will leave the battle (at a double move) to go digest their dinner. Otherwise, they will typically stay and fight whatever dares to challenge them.