Bloody Vengeance (Feat): Difference between revisions

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Benefit: If an opponent has damaged you within the past minute, you may study that opponent as a standard action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage each round at the start of its turn. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.
Benefit: If an opponent has damaged you within the past minute, you may study that opponent as a standard action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage each round at the start of its turn. The bleeding can be stopped by an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Level | Easy DC]] Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.

Revision as of 03:11, 24 February 2016



Bloody Vengeance (Combat)

Your retaliatory strikes have long-lasting effects.

Prerequisites: base attack bonus +1.


Benefit: If an opponent has damaged you within the past minute, you may study that opponent as a standard action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage each round at the start of its turn. The bleeding can be stopped by an Easy DC Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.