2-Hand Melee Weapons: Difference between revisions
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| colspan="10" align="left" | A garrote is a vicious weapon that requires a clear shot at a vulnerable point. In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you avoid the -4 penalty for not having two hands free) to successfully begin garroting your opponent. Despite being a two-handed weapon (and granting 1.5 times your Str to its damage) the garrote is treated as a light weapon and may be used to make attacks during a grapple. Precision damage may not be added to a garrote's damage (though Rogues still do half their sneak attack damage, because they cheat). Enemies with concealment may still be targeted with a garrote attack. | | colspan="10" align="left" | A garrote is a vicious weapon that requires a clear shot at a vulnerable point. In order for you to use a garrote, your opponent must be helpless or unaware of you. You must make a grapple check (though you avoid the -4 penalty for not having two hands free) to successfully begin garroting your opponent. Despite being a two-handed weapon (and granting 1.5 times your Str to its damage) the garrote is treated as a light weapon and may be used to make attacks during a grapple. Precision damage may not be added to a garrote's damage (though Rogues still do half their sneak attack damage, because they cheat). Enemies with concealment may still be targeted with a garrote attack. | ||
Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [ | Each round you control the grapple, instead of the damage action, you choke your opponent, cutting off your target's air supply so he has to hold his breath (see [[Environmental_Effects#Suffocation|Suffocation]] for additional information). Any round you do not maintain the choke, your opponent can take a breath and restarts when he has to begin making Constitution checks. You may continue to grapple while using a garrote until your foe dies, falls unconscious or wins control of the grapple. If you lose control of a grapple while using a garrote, the garrote is considered broken and may not be used again until repaired. | ||
Your garroted opponent must make a concentration check (DC: your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck. | Your garroted opponent must make a concentration check (DC: your CMB + level of the spell he's casting) to cast a spell with a verbal component, use a command word item, or use any ability requiring speech. A garroted opponent may not make any sound with his mouth, assuming the garrote is around the neck. | ||
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Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe. The enemy gains the [[Entangled]] condition. Even worse, the harpoon inflicts a [[Bleed]] condition equal to one point per round which cannot be ended unless the harpoon is removed first. To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck. Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well. | Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe. The enemy gains the [[Entangled]] condition. Even worse, the harpoon inflicts a [[Bleed]] condition equal to one point per round which cannot be ended unless the harpoon is removed first. To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck. Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well. | ||
As long as a creature is [[Entangled]] by a harpoon with rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe. Retrieving is a type of [ | As long as a creature is [[Entangled]] by a harpoon with rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe. Retrieving is a type of [[Combat_Maneuvers#Reposition|Reposition]] maneuver, requiring an opposed CMB check against the victim's CMD. If successful, you may move a harpooned foe only into squares closer to you than the square the foe started in. The Harpoon belongs to the "Spears" and "Thrown" weapon groups. | ||
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