Channel Smite, Greater (Feat): Difference between revisions
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| Category=[[Category:Paladin]] | | Category=[[Category:Paladin]] | ||
| Flavor=You empower your weapon with the might of your deity, which you discharge as you strike your foes. | | Flavor=You empower your weapon with the might of your deity, which you discharge as you strike your foes. | ||
| Prerequisites=Channel divinity class feature, [[Channel Smite]], | | Prerequisites=Channel divinity class feature, [[Channel Smite]], Paladin Level 8. | ||
| Benefit=Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel divinity class feature. The dice from your channel divinity feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling. Positive energy harms undead, negative energy harms the living. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left un-used at the end of your turn are wasted. | | Benefit=Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel divinity class feature. The dice from your channel divinity feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling. Positive energy harms undead, negative energy harms the living. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left un-used at the end of your turn are wasted. | ||
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Revision as of 20:06, 12 March 2016
You empower your weapon with the might of your deity, which you discharge as you strike your foes.
Prerequisites: Channel divinity class feature, Channel Smite, Paladin Level 8.
Benefit: Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel divinity class feature. The dice from your channel divinity feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling. Positive energy harms undead, negative energy harms the living. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left un-used at the end of your turn are wasted.