Combat Medic (Feat): Difference between revisions
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| Category=[[Category:Teamwork Feats]] | | Category=[[Category:Teamwork Feats]] | ||
| Flavor=You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. | | Flavor=You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. | ||
| Prerequisites=Heal 5 ranks | | Prerequisites=[[Heal]] 5 ranks | ||
| Benefit=Whenever you use Heal to provide first aid, treat caltrop wounds, or treat bleeds, bruised or poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check. | | Benefit=Whenever you use Heal to provide first aid, treat caltrop wounds, or treat bleeds, bruised or poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check. | ||
Revision as of 22:31, 16 March 2016
You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
Prerequisites: Heal 5 ranks
Benefit: Whenever you use Heal to provide first aid, treat caltrop wounds, or treat bleeds, bruised or poison conditions on an ally who also has this feat, you provoke no attacks of opportunity, and can take 10 on the check.
Unlike with other teamwork feats, allies that are paralyzed, stunned, unconscious, or cannot otherwise act still count for the purposes of this feat.
Special: This is a Teamwork feat.