Near and Far (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=
| Flavor=
| Flavor=You effortlessly pair melee and ranged weaponry.
| Prerequisites=
| Prerequisites=BAB +6, Dex 13, [[Point-Blank Shot]], [[Snap Shot]], [[Two-Weapon Fighting]]
| Benefit=
| Benefit=When you use the [[Two-Weapon Fighting]] feat while wielding a melee weapon and a one-handed ranged weapon (such as a hand crossbow or a skiprock), your attacks with the ranged weapon provokes no attacks of opportunity from foes that you threaten with your melee weapon.
}}
 
 
 
 
=== Near and Far ===
 
You effortlessly pair melee and ranged weaponry.
 
'''Prerequisite''': Dex 13, [[Point-Blank Shot]], [[Snap Shot]], [[Two-Weapon Fighting]], base attack bonus +6.
 
 
'''Benefit''': When you use the [[Two-Weapon Fighting]] feat while wielding a melee weapon and a one-handed ranged weapon (such as a hand crossbow or a skiprock), your attacks with the ranged weapon provokes no attacks of opportunity from foes that you threaten with your melee weapon.


'''Normal''': Making a ranged attack provokes attacks of opportunity.
'''Normal''': Making a ranged attack provokes attacks of opportunity.
}}

Revision as of 16:11, 27 March 2016


You effortlessly pair melee and ranged weaponry.

Prerequisites: BAB +6, Dex 13, Point-Blank Shot, Snap Shot, Two-Weapon Fighting

Benefit: When you use the Two-Weapon Fighting feat while wielding a melee weapon and a one-handed ranged weapon (such as a hand crossbow or a skiprock), your attacks with the ranged weapon provokes no attacks of opportunity from foes that you threaten with your melee weapon.

Normal: Making a ranged attack provokes attacks of opportunity.