Runner (Feat): Difference between revisions
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| Flavor=You are swift of foot. | | Flavor=You are swift of foot. | ||
| Prerequisites= None | | Prerequisites=None | ||
| Benefit=When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level. | | Benefit=When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level. | ||
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Revision as of 23:54, 1 April 2016
You are swift of foot.
Prerequisites: None
Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. This bonus increases to +5 at 10th level, +6 at 20th level, and +7 at 30th level.
Special: While running, you retain your Dexterity bonus to your Armor Class.
Normal: You move four times your speed while running (if wearing medium, light, or no armor and carrying no more than a medium load) or three times your speed (if wearing heavy armor or carrying a heavy load), and you lose your Dexterity bonus to AC.