Impaling Critical, Improved (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Fighter]]
| Category=[[Category:Fighter]]
| Flavor=When you impale a target, you hinder its movement and can cause severe bleeding.
| Flavor=When you impale a target, you hinder its movement and can cause severe bleeding.
| Prerequisites=BAB +13, [[Impaling Critical (Feat)]], [[Critical Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected piercing melee weapon
| Prerequisites=BAB +13, [[Impaling Critical (Feat)]], [[Critical Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected piercing melee weapon
| Benefit=While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out. If you have let go of your weapon, the impaled opponent must spend a standard action to remove the weapon. Until the opponent pulls the weapon out, his speed in all modes is halved and his maneuverability, if any, is reduced by one step. When the weapon comes out, instead of dealing the damage normal for Impaling Critical, you can deal bleed damage equal to your weapon's damage dice result once per round at the start of that opponent's turn.
 
| Benefit=While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out.
 
'''Special''': When the weapon comes out, instead of dealing the normal damage for Impaling Critical, you can inflict a [[Bleed]] equal to your weapon's damage result.
 
'''Normal''': Removing your impaling weapon is only a move action, and removing the weapon does not inflict a Bleed.
 
 
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Revision as of 00:45, 7 April 2016


When you impale a target, you hinder its movement and can cause severe bleeding.

Prerequisites: BAB +13, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon

Benefit: While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out.

Special: When the weapon comes out, instead of dealing the normal damage for Impaling Critical, you can inflict a Bleed equal to your weapon's damage result.

Normal: Removing your impaling weapon is only a move action, and removing the weapon does not inflict a Bleed.