Channel Smite (Feat): Difference between revisions
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|Flavor=You can channel your divine energy through a melee weapon you wield. | |Flavor=You can channel your divine energy through a melee weapon you wield. | ||
|Prerequisites=[[Paladin]] 4, Channel Divinity class feature | |Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|[[Paladin]] 4, Channel Divinity class feature | |||
|Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. If your attack misses, the channel divinity ability is not expended. | |Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. If your attack misses, the channel divinity ability is not expended. | ||
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Revision as of 01:41, 14 April 2016
{{Template:Feats
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|Flavor=You can channel your divine energy through a melee weapon you wield.
|Prerequisites=Paladin 4, Channel Divinity class feature