Bloody Vengeance (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +1
| Prerequisites|BAB +1
}}</onlyinclude>


|Benefit=If an opponent has damaged you within the past minute, you may study that opponent as a move action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage per two character levels you possess, round down, minimum one, each round at the start of its turn.  
|Benefit=If an opponent has damaged you within the past minute, you may study that opponent as a move action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage per two character levels you possess, round down, minimum one, each round at the start of its turn.  
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'''Note''': The bleeding can be stopped by an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level | Easy DC]] Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.
'''Note''': The bleeding can be stopped by an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level | Easy DC]] Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Make an opponent that damaged you take bleed damage next time you hit it.
}}</onlyinclude>


}}
}}

Revision as of 15:53, 14 April 2016


Your retaliatory strikes have long-lasting effects.

Prerequisites: BAB +1

Benefit: If an opponent has damaged you within the past minute, you may study that opponent as a move action. Thereafter, if you hit that creature with a melee attack, the target takes 1 point of bleed damage per two character levels you possess, round down, minimum one, each round at the start of its turn.

Note: The bleeding can be stopped by an Easy DC Heal check or the application of any effect that heals hit point damage. Bleed damage does not stack. Bleed damage bypasses any damage reduction the creature might possess.