Element Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]] | | Category=[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]] | ||
Line 6: | Line 7: | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Caster Level 1 | | Prerequisites|Caster Level 1 | ||
}}</onlyinclude> | |||
| Benefit=Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. | | Benefit=Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. | ||
Line 11: | Line 14: | ||
'''Special''': You can gain this feat multiple times. Each time you must choose a different energy type. | '''Special''': You can gain this feat multiple times. Each time you must choose a different energy type. | ||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | |||
| LevelInc|+1 | |||
}}</onlyinclude> (An elemental spell uses up a spell slot one level higher than the spell's actual level.) | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|You can manipulate the elemental nature of your spells. | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 21:46, 14 April 2016
You can manipulate the elemental nature of your spells.
Prerequisites: Caster Level 1
Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type.
Special: You can gain this feat multiple times. Each time you must choose a different energy type.
Level Increase: +1 (An elemental spell uses up a spell slot one level higher than the spell's actual level.)