Reach Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
Spells that do not have a range of touch, close, or medium do not benefit from this feat. | Spells that do not have a range of touch, close, or medium do not benefit from this feat. | ||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | |||
| LevelInc|Varies. | |||
}}</onlyinclude> (A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.) | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 20:56, 16 April 2016
Your spells go farther than normal.
Prerequisites: Caster Level 3
Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
Spells that do not have a range of touch, close, or medium do not benefit from this feat.
Level Increase: Varies. (A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher.)