Arcane Strike (Feat): Difference between revisions
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|Benefit=As a swift action, you can imbue your weapons with a fraction of your power. | |Benefit=As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +8 at level 35. | ||
'''Note''': This feat only applies to weapons, and never to Implements. Even if a caster has chosen a weapon as his Implement, using this feat only applies to the use of that item as a weapon, and not as an Implement. | |||
'''Note''': This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Gain an Arcane bonus to-hit and damage on weapons you wield | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:28, 16 April 2016
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisites: Arcane Caster Level 1
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. Until the beginning of your next round, your weapons gain an arcane bonus of +1 to hit, +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +8 at level 35.
Note: This feat only applies to weapons, and never to Implements. Even if a caster has chosen a weapon as his Implement, using this feat only applies to the use of that item as a weapon, and not as an Implement.
Note: This feat applies an Arcane bonus to weapon rolls, which will stack with the enhancement bonus on a magic weapon.