Sunlight Summons (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Druid]] | | Category=[[Category:Druid]] | ||
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|[[Spell Focus (Feat)]]: Conjuration, able to cast [[Summon Nature's Ally I (Spell)]]. | | Prerequisites|[[Spell Focus (Feat)]]: Conjuration, able to cast [[Summon Nature's Ally I (Spell)]]. | ||
}}</onlyinclude> | |||
| Benefit=Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic. | | Benefit=Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Summoned creatures glow and are immune to blinding and dazzling effects. | |||
}}</onlyinclude> | |||
}} | }} |
Revision as of 22:49, 16 April 2016
Your summoned minions shine with the power of the sun.
Prerequisites: Spell Focus (Feat): Conjuration, able to cast Summon Nature's Ally I (Spell).
Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic.