Aspect of the Beast (Feat): Difference between revisions
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| Benefit=Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it | | Benefit=Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it. | ||
:* ''Night Senses (Ex):'' If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet. | :* ''Night Senses (Ex):'' If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet. | ||
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:* ''Wild Instinct (Ex):'' You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks. | :* ''Wild Instinct (Ex):'' You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks. | ||
'''Note''': You may take this feat more than once: Each time you do so, you may choose a different manifestation above, and no manifestation can be taken more than once. | |||
Revision as of 22:54, 16 April 2016
Whether by magic or a curse of your blood, some part of you is more beast than man.
Prerequisites: Wild Shape class feature, see Special
Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.
- Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
- Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
- Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
- Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
Note: You may take this feat more than once: Each time you do so, you may choose a different manifestation above, and no manifestation can be taken more than once.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites.