White Gale (Feat): Difference between revisions

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| Category=[[Category:Epic Feats]][[Category:Fighter]]
| Category=[[Category:Epic Feats]][[Category:Fighter]]


| Flavor=
| Flavor=The force of your blows transcend reality itself, driving your foes before you like cattle.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Once per round, slide a struck foe 1 square.
| ShortDesc|Once per round, slide a struck foe 1d6+1 squares.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 03:19, 23 April 2016


The force of your blows transcend reality itself, driving your foes before you like cattle.

Prerequisites: Level 21, Dex 25, Str 25, Weapon Focus, Epic (Feat) and Weapon Specialization, Epic (Feat) and Weapon Supremacy (Feat) and Vacuum Slash (Feat) with the chosen weapon

Benefit: Once per round, you may slide a foe you have successfully struck with your chosen weapon 1d6+1 squares, in addition to dealing normal damage. This feat may be used in the same round as Vacuum Slash, but you must strike a foe a separate time to apply each feat. Thus, to apply both feats, you must successfully strike one or more opponents two times. If you choose to use both feats on the same opponent, the forced movement stacks, and is only applied after you are finished resolving all of your attacks for the round. Such a creature would be subjected to 2d6+1 squares of forced movement. Note that as always, an opponent may elect to fall prone to end the forced movement.

Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.