Drunken Brawler (Feat): Difference between revisions

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| Benefit=When you drink a tankard of ale or strong alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  
| Benefit=When you drink a tankard of ale or other [[[[Poison#Alcohol_.28Ingested.3B_Potency_10.29|Alcohol]], you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.  


The penalties last for a full hour, because hangovers suck.
The penalties last for a full hour, because hangovers suck.


'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.
'''Special:''' You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves.  Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing.  If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.
'''Special''': If a Brawler takes this feat, they also add a +1 alchemical bonus to-hit and damage with their fists as long as they maintain temporary hitpoints by continued consumption of alcohol. The bonus to damage increases to +2 at 10th level, +3 at 20th level and +4 at 30th level.





Revision as of 04:23, 27 April 2016

{{Template:Feats

| Category=

| Flavor=You have learned how to fight effectively while drunk.

| Prerequisites=Endurance (Feat)


| Benefit=When you drink a tankard of ale or other [[Alcohol, you take a -2 alchemical penalty on Reflex saving throws, but gain a number of temporary hit points equal to your level, and gain a +2 alchemical bonus on Fortitude and Will saving throws. These bonuses lasts an hour or until the temporary hit points gained by this effect are spent, whichever occurs first.

The penalties last for a full hour, because hangovers suck.

Special: You may refresh the temporary hit points gained with this feat by drinking again. Doing so resets the duration of the benefits, but ADDS to the duration of the -2 penalty of Reflex saves. Intemperate use of this feat may lead to a more-or-less permanent impairment, which is awesome... if you like that sort of thing. If you wait until the penalty is removed by the expiration of the duration (sobering up), then the time cycles begin all over again.

Special: If a Brawler takes this feat, they also add a +1 alchemical bonus to-hit and damage with their fists as long as they maintain temporary hitpoints by continued consumption of alcohol. The bonus to damage increases to +2 at 10th level, +3 at 20th level and +4 at 30th level.


| ShortDesc=Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone.

}}