Template:Monster Role: Difference between revisions
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|HeavyDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|HeavyDmgMult}}} | ||
| HeavyDmgMult|Double | | HeavyDmgMult|Double | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|HeavyInitMod}}} | |||
| HeavyInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|HeavyConditionImmunity}}} | |||
| HeavyConditionImmunity|{{#!: | |||
::* Immunity: Heavies are immune to the first instance of all conditions applied during an encounter. | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|KillerDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|KillerDmgMult}}} | ||
| KillerDmgMult|Triple | | KillerDmgMult|Triple | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|KillerInitMod}}} | |||
| KillerInitMod|0.33 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|KillerConditionImmunity}}} | |||
| KillerConditionImmunity| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|LeaderDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|LeaderDmgMult}}} | ||
| LeaderDmgMult|Single | | LeaderDmgMult|Single | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|LeaderInitMod}}} | |||
| LeaderInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|LeaderConditionImmunity}}} | |||
| LeaderConditionImmunity| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|MinionDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|MinionDmgMult}}} | ||
| MinionDmgMult|Single | | MinionDmgMult|Single | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|MinionInitMod}}} | |||
| MinionInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|MinionConditionImmunity}}} | |||
| MinionConditionImmunity| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|ShooterDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|ShooterDmgMult}}} | ||
| ShooterDmgMult|Double | | ShooterDmgMult|Double | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|ShooterInitMod}}} | |||
| ShooterInitMod|0.5 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|ShooterConditionImmunity}}} | |||
| ShooterConditionImmunity| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|SneakDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|SneakDmgMult}}} | ||
| SneakDmgMult|Single | | SneakDmgMult|Single | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|SneakInitMod}}} | |||
| SneakInitMod|0.5 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|SneakConditionImmunity}}} | |||
| SneakConditionImmunity| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|TankDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|TankDmgMult}}} | ||
| TankDmgMult|Single | | TankDmgMult|Single | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|TankInitMod}}} | |||
| TankInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|TankConditionImmunity}}} | |||
| TankConditionImmunity|{{#!: | |||
::* Immunity: Tanks are immune to all conditions applied during an encounter. | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|ThreatDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|ThreatDmgMult}}} | ||
| ThreatDmgMult|Triple | | ThreatDmgMult|Triple | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|ThreatInitMod}}} | |||
| ThreatInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|ThreatConditionImmunity}}} | |||
| ThreatConditionImmunity|{{#!: | |||
::* Immunity: Threats are immune to the first 5 instances of all conditions applied during an encounter. | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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'''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|VillainDmgMult}}} | '''Damage Multiplier:''' <onlyinclude>{{#ifeq:{{{transcludesection|VillainDmgMult}}} | ||
| VillainDmgMult|Triple | | VillainDmgMult|Triple | ||
}}</onlyinclude> | |||
'''Initiative Mod:''' <onlyinclude>{{#ifeq:{{{transcludesection|VillainInitMod}}} | |||
| VillainInitMod|0 | |||
}}</onlyinclude> | |||
'''Condition Immunity:''' <onlyinclude>{{#ifeq:{{{transcludesection|VillainConditionImmunity}}} | |||
| VillainConditionImmunity|{{#!: | |||
::* Immunity: Villains are immune to the first 8 instances of each condition, even outside of an encounter. | |||
}} | |||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 16:09, 8 May 2016
Heavy
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 1
Damage Multiplier: Double
Initiative Mod: 0
Condition Immunity:
- Immunity: Heavies are immune to the first instance of all conditions applied during an encounter.
Killer
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Triple
Initiative Mod: 0.33
Condition Immunity:
Leader
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
Minion
Hit Points: 0+1
XP: 0.25
Treasure: 0.25
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
Shooter
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Double
Initiative Mod: 0.5
Condition Immunity:
Sneak
Hit Points: 1
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0.5
Condition Immunity:
Tank
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
- Immunity: Tanks are immune to all conditions applied during an encounter.
Threat
Hit Points: 3
XP: 4
Treasure: 4
Action Points: 2
Damage Multiplier: Triple
Initiative Mod: 0
Condition Immunity:
- Immunity: Threats are immune to the first 5 instances of all conditions applied during an encounter.
Villain
Hit Points: 4
XP: 4
Treasure: 4
Action Points: 2
Damage Multiplier: Triple
Initiative Mod: 0
Condition Immunity:
- Immunity: Villains are immune to the first 8 instances of each condition, even outside of an encounter.