Giant Bombardier Beetle: Difference between revisions
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{{Template:Monster | |||
| CR = 2 | |||
| MonsterName = Beetle, Giant Bombardier | |||
| Image = Bombardier_beetle.jpg | |||
<!--Value: file name and extension only (e.g. "monster_picture.jpg")--> | |||
| Role = | |||
<!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank--> | |||
| Description = Giant Bombardier Beetles are a type of massive insect that is occasionally seen even in civilized areas, and is discouragingly common in wild, unclaimed areas of the world. They are scavengers and omnivores, and will eat basically anything they can catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators. | |||
| Alignment = Neutral | |||
<!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil--> | |||
| Size = Small | |||
<!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic--> | |||
= | | Type = Vermin | ||
<!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin--> | |||
| Subtype = | |||
<!--If any--> | |||
| NudgeInit = | |||
<!--CR 2 INITIATIVE = +1 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | |||
| Senses = Scent 30 ft. | |||
<!--List the sense type and the distance it can perceive (e.g. "Standard Darkvision 60 ft.")--> | |||
| NudgePerception = | |||
<!--CR 2 PERCEPTION = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
| NudgeAC = | |||
<!--CR 2 AC = 16 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTouchAC = | |||
<!--CR 2 TOUCH AC = 12 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeFFAC = | |||
<!--CR 2 FLAT-FOOTED AC = 14 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
== | | NudgeHitPoints = | ||
<!--CR 2 HIT POINTS = 28 --> | |||
<!--Values: any multiplier, or leave blank. Max recommended is 1.15 (+15%) or 0.85 (-15%)--> | |||
<!-- SAVING THROWS --> | |||
| Fort = S | |||
| Refl = | |||
| Will = | |||
<!--CR 2 STRONG SAVE = +5; WEAK SAVE = +2 --> | |||
<!--Values: "S" (for Strong save), leave blank for Weak save | |||
* Most monsters have 1 strong save and 2 weak saves | |||
* Heavies, Tanks, Threats and Villains have 2 strong saves | |||
* Dragons have 3 strong saves--> | |||
| NudgeFort = | |||
| NudgeRefl = | |||
| NudgeWill = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| SR = | |||
<!--Values: Y (for Yes), or leave blank--> | |||
| NudgeSR = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
= | | SpecialDefenses = ER 12/acid | ||
<!--Put any DR or ER values here--> | |||
''' | | StrongAgainst = | ||
<!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added--> | |||
''' | | WeakAgainst = | ||
<!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added--> | |||
| MoveTypes = Walk 30 ft. | |||
<!--Other move types as needed--> | |||
| NudgeReach = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.--> | |||
=== | <!-- GENERAL ATTACK INFORMATION --> | ||
Bombardier beetles are dangerous foes. They will move in quickly and unleash their Bombardier Blast power upon as many foes as they can, and then will try to use full attacks as often as possible on their deafened foes. Since they are effectively mindless, they will never seek to flee. | |||
| MeleeOrNatural = Natural | |||
<!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)--> | |||
| MultipliedDamageType = | |||
<!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)--> | |||
| IgnoreSecondary = | |||
<!--Values: "Y" to hide, or leave blank to show; Hides all information about a secondary attack, in the event that the monster doesn't have one (e.g. swarms)--> | |||
<!-- PRIMARY ATTACK INFORMATION --> | |||
| PriAtkName = Bite | |||
<!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")--> | |||
| PriAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| PriAtkNotes-FullAtkOnly = | |||
<!--use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank--> | |||
| PriAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| PriAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgePriToHit = | |||
<!--CR 2 PRIMARY TO-HIT = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgePriDamage = | |||
<!--CR 2 PRIMARY NATURAL DAMAGE = 1d8+1 --> | |||
<!--CR 2 PRIMARY MELEE DAMAGE = 1d8+1 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SECONDARY ATTACK INFORMATION --> | |||
| SecAtkName = Claw | |||
<!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none--> | |||
| SecAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| SecAtkNotes-FullAtkOnly = | |||
<!--use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank--> | |||
| SecAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| SecAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeSecToHit = | |||
<!--CR 2 SECONDARY TO-HIT = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeSecDamage = | |||
<!--CR 2 SECONDARY NATURAL DAMAGE = 1d4 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- TERTIARY ATTACK INFORMATION --> | |||
| TerAtkName = | |||
<!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none--> | |||
| TerAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| TerAtkNotes-FullAtkOnly = | |||
<!--use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank--> | |||
| TerAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| TerAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeTerToHit = | |||
<!--CR 2 TERTIARY TO-HIT = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeTerDamage = | |||
<!--CR 2 TERTIARY NATURAL DAMAGE = 1d8+1 --> | |||
<!--CR 2 TERTIARY MELEE DAMAGE = 1d8+1 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- QUATERNARY ATTACK INFORMATION --> | |||
| QuaAtkName = | |||
<!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none--> | |||
| QuaAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| QuaAtkNotes-FullAtkOnly = | |||
<!--use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank--> | |||
| QuaAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| QuaAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeQuaToHit = | |||
<!--CR 2 QUATERNARY TO-HIT = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeQuaDamage = | |||
<!--CR 2 QUATERNARY NATURAL DAMAGE = 1d4 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- RANGED ATTACK INFORMATION --> | |||
| RangedAtkName = | |||
<!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack--> | |||
| HasRangedFullAttack = | |||
<!--Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkNotes = | |||
<!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)--> | |||
| RangedAtkNotes-FullAtkOnly = | |||
<!--use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank--> | |||
| RangedAtkVSTouchAC = | |||
<!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)--> | |||
| RangedAtkIsAuto-Hit = | |||
<!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")--> | |||
| NudgeRangedToHit = | |||
<!--CR 2 RANGED TO-HIT = +5 --> | |||
<!--any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeRangedDamage = | |||
<!--CR 2 RANGED DAMAGE = 1d8+1 --> | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- ABILITY SCORES --> | |||
| Str = 16 | |||
| Dex = 14 | |||
| Con = 14 | |||
| Int = - | |||
| Wis = 12 | |||
| Cha = 8 | |||
| NudgeCMB = | |||
<!--CR 2 CMB = +4 --> | |||
| CMBNotes = | |||
<!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips")--> | |||
| NudgeCMD = | |||
<!--CR 2 CMD = 16 --> | |||
| CMDNotes = | |||
<!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples")--> | |||
<!-- FEATS --> | |||
| Feat1 = | |||
| Feat2 = | |||
| Feat3 = | |||
| Feat4 = | |||
<!--Just the feat name; will be autolinked, and ShortDesc added--> | |||
<!-- SKILLS --> | |||
| Skill1 = | |||
| Skill2 = | |||
| Skill3 = | |||
| Skill4 = | |||
| NudgeSkill1 = | |||
| NudgeSkill2 = | |||
| NudgeSkill3 = | |||
| NudgeSkill4 = | |||
<!--CR 2 SKILLS = +5 --> | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | |||
<!-- LANGUAGES --> | |||
| Languages = | |||
<!--Comma-separated list--> | |||
<!-- SPECIAL ABILITIES --> | |||
<!-- ROLE-BASED SPECIAL ABILITIES --> | |||
| HideRoleReminder1 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder2 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder3 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
| HideRoleReminder4 = | |||
<!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)--> | |||
<!-- SPECIAL ABILITY 1 --> | |||
| Ability-1-Name = Bombardier Blast | |||
| Ability-1-Type = Ex | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-1-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it--> | |||
| Ability-1-Description = Once per encounter, as a standard action, the beetle may unleash a tremendously noxious and loud blast of acidic goo. This Blast affects a 15-foot cone. All creatures caught in the area of effect suffer {{#var:Special1StandardDmg}} of acid damage. In addition, they must make a Fortitude saving throw against a DC of {{#var:Special1SaveDC}} or be [[deafened]] for one hour. The deafening portion of the Bombardier Blast is sonic based. | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special1ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special1TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special1SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special1StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special1SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special1AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility1ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility1SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility1StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility1AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 2 --> | |||
| Ability-2-Name = | |||
| Ability-2-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-2-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-2-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special2ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special2TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special2SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special2StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special2SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special2AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility2ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility2SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility2StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility2AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 3 --> | |||
| Ability-3-Name = | |||
| Ability-3-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-3-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special3ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special3TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special3SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special3StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special3SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special3AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility3ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility3SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility3StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility3AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 4 --> | |||
| Ability-4-Name = | |||
| Ability-4-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-4-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-4-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special4ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special4TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special4SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special4StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special4SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special4AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility4ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility4SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility4StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility4AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 5 --> | |||
| Ability-5-Name = | |||
| Ability-5-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-5-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-5-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special5ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special5TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special5SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special5StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special5SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special5AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility5ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility5SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility5StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility5AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 6 --> | |||
| Ability-6-Name = | |||
| Ability-6-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-6-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-6-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special6ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special6TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special6SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special6StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special6SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special6AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility6ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6TouchAttack = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility6SaveDC = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-3--> | |||
| NudgeAbility6StandardDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6SwiftDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
| NudgeAbility6AlphaDamage = | |||
<!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank--> | |||
<!-- SPECIAL ABILITY 7 --> | |||
| Ability-7-Name = | |||
| Ability-7-Type = | |||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability-7-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-7-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special7ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special7TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special7SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special7StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special7SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special7AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility7ToHit = | |||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-4--> | |||
| NudgeAbility7TouchAttack = | |||
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| NudgeAbility7SaveDC = | |||
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| NudgeAbility7StandardDamage = | |||
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| NudgeAbility7SwiftDamage = | |||
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| NudgeAbility7AlphaDamage = | |||
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| Ability-8-Name = | |||
| Ability-8-Type = | |||
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| Ability-8-Concentration = | |||
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| Ability-8-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special8ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special8TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special8SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special8StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special8SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special8AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility8ToHit = | |||
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| NudgeAbility8TouchAttack = | |||
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| NudgeAbility8SaveDC = | |||
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| NudgeAbility8StandardDamage = | |||
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| NudgeAbility8SwiftDamage = | |||
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| NudgeAbility8AlphaDamage = | |||
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| Ability-9-Name = | |||
| Ability-9-Type = | |||
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| Ability-9-Concentration = | |||
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| Ability-9-Description = | |||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | |||
<!--Available Variables: | |||
{{#var:Special9ToHit}} To-Hit @ CR 2 = +5 | |||
{{#var:Special9TouchAttack}} Touch To-Hit @ CR 2 = +1 | |||
{{#var:Special9SaveDC}} Save DC @ CR 2 = 12 | |||
{{#var:Special9StandardDmg}} Std Damage @ CR 2 = 1d6+2 | |||
{{#var:Special9SwiftDmg}} Swift Damage @ CR 2 = 1d4 | |||
{{#var:Special9AlphaDmg}} Alpha Damage @ CR 2 = 2d6 | |||
--> | |||
| NudgeAbility9ToHit = | |||
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| NudgeAbility9TouchAttack = | |||
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| NudgeAbility9SaveDC = | |||
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| NudgeAbility9StandardDamage = | |||
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| NudgeAbility9SwiftDamage = | |||
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| NudgeAbility9AlphaDamage = | |||
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<!-- COMBAT TACTICS --> | |||
| CombatTactics = Bombardier beetles are dangerous foes. They will move in quickly and unleash their Bombardier Blast power upon as many foes as they can, and then will try to use full attacks as often as possible on their deafened foes. Since they are effectively mindless, they will never seek to flee. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = | |||
}} |
Revision as of 18:57, 17 June 2016
Beetle, Giant Bombardier (CR 2)
Neutral - Small - Vermin |
---|
Lore: | Know (Nature) | ||
4 | 19 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
14 | +4 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
41 | 20 | 3 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +5 |
Refl: | +0 |
Will: | +0 |
Strong Against:
- ER 12/acid
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Bite +4 (1d10/x2)
as undefined damage typeExpression error: Unexpected < operator.
Full Attack (Melee):
- 1x Bite +4 (1d10/x2)
as undefined damage typeExpression error: Unexpected < operator.
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
16 |
STR |
14 |
DEX |
14 |
CON |
— |
INT |
12 |
WIS |
8 |
CHA |
Special Abilities
Bombardier Blast (Ex) |
Once per encounter, as a standard action, the beetle may unleash a tremendously noxious and loud blast of acidic goo. This Blast affects a 15-foot cone. All creatures caught in the area of effect suffer of acid damage. In addition, they must make a Fortitude saving throw against a DC of or be deafened for one hour. The deafening portion of the Bombardier Blast is sonic based. |
Beetle, Giant Bombardier
Giant Bombardier Beetles are a type of massive insect that is occasionally seen even in civilized areas, and is discouragingly common in wild, unclaimed areas of the world. They are scavengers and omnivores, and will eat basically anything they can catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators.
Combat Tactics
Bombardier beetles are dangerous foes. They will move in quickly and unleash their Bombardier Blast power upon as many foes as they can, and then will try to use full attacks as often as possible on their deafened foes. Since they are effectively mindless, they will never seek to flee.
Out of Combat
Rewards
XP: 600
Treasure: Sellable Goods worth 500 gp.
- Weight: 20 lbs. Volume: 0.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |