Incapacitated: Difference between revisions
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{{Template:StatusCondition | |||
| Severity = Strong | |||
= | | Effects = An Incapacitated creature falls prone if they are not already prone, and can take no actions other than to crawl 5 feet over normal terrain. While incapacitated, the creature may not stand up from prone without assistance from an ally, and falls prone again once the assistance ends. This effect wears off only after 6 hours of rest, at which point the affected creature is [[Exhausted]]. | ||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | |||
| Strong|Incapacitated | |||
}}</onlyinclude> | |||
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}} | |||
| Moderate|Exhausted | |||
}}</onlyinclude> | |||
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | |||
| Weak|Fatigued | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Target falls prone, can take no actions other than to crawl 5 feet per round. | |||
}}</onlyinclude> | |||
}} |
Revision as of 19:15, 23 June 2016
Condition Severity: Strong
Effects
- An Incapacitated creature falls prone if they are not already prone, and can take no actions other than to crawl 5 feet over normal terrain. While incapacitated, the creature may not stand up from prone without assistance from an ally, and falls prone again once the assistance ends. This effect wears off only after 6 hours of rest, at which point the affected creature is Exhausted.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- -