Magic Item Crafting Rules: Difference between revisions

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===Effective Caster Level and the Magic Item Creation Check===
===Effective Caster Level and the Magic Item Creation Check===
* To create magic items, characters must have the [[Creator]] feat. No exceptions!  The Creator feat represents the innate talent required to handle magic and infuse it into an object. Creator allows a character to invest time and money in an item's creation. During each Interval of this Abstract process the Creator may make a single Skill Roll (using any of Divinity, Naturalism, Reason, Spellcraft, Spycraft, or Warcraft) and bank up to half the Action Dice (usually with the largest numbers of pips) to build up enough Action Pips to finish the item. If there are multiple possible skills which could apply to this roll, the player chooses which skill to make the check with.  
* To create magic items, characters must have the [[Creator]] feat. No exceptions!  The Creator feat represents the innate talent required to handle magic and infuse it into an object. Creator allows a character to invest time and money in an item's creation. During each Interval of this Abstract process the Creator may make a single Skill Roll (using any bailiwick skill: [[Divinity]], [[Naturalism]], [[Reason]], [[Spellcraft]], [[Spycraft]], or [[Warcraft]]) to determine his action pool for the interval. The action pool is then rolled, and the resulting pips can either be expended or banked, per the [[Abstract Encounters]] rules. If the character possesses multiple bailiwick skills, he may select the skill he prefers to use.


* All items list a caster level requiredSpellcasters use their own, natural caster level to satisfy this requirement.  Non-spellcasters gain an Effective Caster Level based on the number of skill points they have spent on either Divinity, Naturalism, Reason, Spycraft, or Warcraft.  This Effective Caster Level can never be higher than the class level of the class which qualifies for the skill they are using for the creation roll.  For example, if a Paladin takes the Creator feat at 15th level and has spent seven skill points in Divinity, then for item creation purposes she has an effective caster level of seven.  Conversely, if that same Paladin had fifteen ranks in Divinity, her Effective Caster Level is fifteen for item creation.
* All magic items have a Caster Level (CL)For purposes of magic item creation, all characters have an Effective Caster Level based on the number of ranks they have invested in their bailiwick skill (Divinity, Naturalism, Reason, Spellcraft, Spycraft, or Warcraft).  This Effective Caster Level can never be higher than the class level of the class which qualifies for the skill they are using for the creation roll.  For example, if a Paladin takes the Creator feat at 15th level and has invested only seven ranks into Divinity, then for item creation purposes she has an effective caster level of seven.  Conversely, if that same Paladin had fifteen ranks in Divinity, her Effective Caster Level is fifteen for item creation.


* While item creation costs are handled in detail in the linked pages above, note that the two primary cost factors are the caster level and the level of the spell (or the allowed substitutions) put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the prerequisite spell.
* While item creation costs are handled in detail in the linked pages above, note that the two primary cost factors are the caster level and the level of the spell (or the allowed substitutions) put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the prerequisite spell.


* The DC to create a magic item is 10 + double the Impossible Skill Check number for the CL of the item. Note that you CAN attempt to craft items with a Caster Level higher than your own Effective Caster Level!  While possible, this is not recommended.  If a spell is required that has a minimum caster level of five (such as a fireball), you could choose to set the caster level to 10, increasing the cost and creation DC, but also increasing the power of the spell when it is cast from the item.
* The DC to create a magic item is double the Impossible Skill Check number for the CL of the item. Note that you CAN attempt to craft items with a Caster Level higher than your own Effective Caster Level!  While possible, this is not recommended.  If a spell is required that has a minimum caster level of five (such as a fireball), you could choose to set the caster level to 10, increasing the cost and creation DC, but also increasing the power of the spell when it is cast from the item.


* Using the metamagic feat [[Heighten Spell]] (or the metamagic rod, if you have one), it is also possible to place spells in items at a higher level than normal. The primary reason to do this is to make the saving throw DC higher, though this is only really applicable to offensive spells.
* Using the metamagic feat [[Heighten Spell]] (or the metamagic rod, if you have one), it is also possible to place spells in items at a higher level than normal. The primary reason to do this is to make the saving throw DC higher, though this is only really applicable to offensive spells.

Revision as of 21:56, 3 July 2016