Punch: Difference between revisions
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
'''Feats '''Combat Reflexes (2 AoO/round), Endurance (Shaman's Apprentice)<br> | '''Feats '''Combat Reflexes (2 AoO/round), Endurance (Shaman's Apprentice)<br> | ||
'''Traits '''Bullied<br> | '''Traits '''Bullied<br> | ||
'''Skills '''Acrobatics +4 (+8 jump), | '''Skills '''Acrobatics +4 (+8 jump), Might +8, Escape Artist +0, Movement +0, Perception +4, Ride +0, Stealth +0, Survival +0 (+2 to avoid becoming lost when using this), Swim +8 (+12 to resist nonlethal damage from exhaustion)<br> | ||
'''Languages '''Common, Orc<br> | '''Languages '''Common, Orc<br> | ||
'''SQ '''fast movement +10, hero points<br> | '''SQ '''fast movement +10, hero points<br> |
Revision as of 00:21, 8 August 2016
Punch
Half-Orc Brawler1
CN Medium Humanoid (human, orc)
Hero Points 1
Init +1; Senses darkvision 60 ft.; Perception +4
Defense
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 16 (1d12+4)
Fort +6 (+2 circumstance bonus vs. hot weather, +4 vs. hot or cold environments and to resist damage from suffocation), Ref +2, Will +1
Offense
Speed 40 ft.
Melee Unarmed strike +6 (1d3+5/x2)
Special Attacks rage (7 rounds/day)
Statistics
Str 20, Dex 13, Con 16, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +6; CMD 17
Feats Combat Reflexes (2 AoO/round), Endurance (Shaman's Apprentice)
Traits Bullied
Skills Acrobatics +4 (+8 jump), Might +8, Escape Artist +0, Movement +0, Perception +4, Ride +0, Stealth +0, Survival +0 (+2 to avoid becoming lost when using this), Swim +8 (+12 to resist nonlethal damage from exhaustion)
Languages Common, Orc
SQ fast movement +10, hero points
Other Gear Studded leather armor, Backpack (14 @ 34 lbs), Barbed vest, Bedroll, Belt pouch (24 @ 17 lbs), Blanket, winter, Canvas (sq. yd.) (5), Chalk (3), Cleats, Cold weather outfit, Compass, Fishhook (3), Flint and steel, Grappling hook, Hammer, Hot weather outfit, Iron spike (6), Manacles, Mug/tankard, Neck guard, Piton (6), Sack (empty), Silk rope, Smoked goggles, Soap, String or twine, Waterskin, 3 CP
Special Abilities
Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bullied +1 to hit with unarmed AoEs.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance (Shaman's Apprentice) +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Neck guard +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.