2-Hand Melee Weapons: Difference between revisions

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| colspan="10" align="left" |  A dire flail is a terrifying thing to witness in action in the hands of a skilled user.  But in the hands of an unskilled user, it's comedy gold.  Using a dire flail is an art, and the sheer number of attacks and the unpredictability of it all makes the dire flail much more dangerous than it seems like it should be.  The Dire Flail belongs to the "Double" and "Flails" weapon groups.
| colspan="10" align="left" |  A dire flail is a terrifying thing to witness in action in the hands of a skilled user.  But in the hands of an unskilled user, it's comedy gold.  Using a dire flail is an art, and the sheer number of attacks and the unpredictability of it all makes the dire flail much more dangerous than it seems like it should be.  The Dire Flail belongs to the "Double" and "Flails" weapon groups.
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==== Flail, Great ====
{| border="1" cellpadding="5" style="text-align:center" width="95%"
! rowspan="4" width="200" height="200" | [[Image:Great flail 1.png|200x200px|center|x]] || width="250" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}; Color:#000;" | Exotic/2-Hand  || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Cost || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Tiny Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Sm Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Med Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Large Dmg || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Crit || width="75" style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;"| Range || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Wt || style="{{linear-gradient|top|#8F4000, #FFD700, #FAFAD2}}}; Color:#000;" | Type
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! align="left" | Flail, Great
| 70gp || 1d8 || 1d10 || 2d6 || 3d6 || 19-20x2 || - || 15 lbs || align="left" | Bludgeoning
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| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Disarm|Disarm]], [[Weapon Qualities#Trip|Trip]]
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| colspan="10" align="left" |  A great flail is a specialists weapon, and that specialty is utterly overwhelming every foe they face.  A great flail isn't pretty or the subject of fanciful tales like the big swords are.  But a Great Flail makes up for it with ridiculous levels of battlefield usefulness, such as plucking weapons from a foe's hands, wrapping around a wrist or ankle to toss a foe to the ground, and of course, hitting like the angry fist of a God.  A Great Flail is terrible for defense, but simply having one is likely to make canny foes avoid you on the battlefield, so that's something.  The Great Flail belongs to the "Flails" weapon groups.
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Revision as of 04:29, 12 August 2016