Unsteady: Difference between revisions
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| Effects = You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab. | | Effects = You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab. | ||
| Ended-By = | |||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | ||
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | | Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | ||
| Weak|Unsteady | | Weak|Unsteady | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:08, 1 October 2016
Condition Severity: Weak
Effects
- You cannot take 5-foot-steps, and your AC is reduced by 2. You cannot make any attack which includes a move component, such as a charge, spring attack, or the Brawler's Jab.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
Array
- Unsteady → Disoriented → Dazed