Splayed: Difference between revisions

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(Created page with "{{Template:StatusCondition | Severity = Strong | Ended-By = Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts...")
 
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| Severity = Strong
| Severity = Strong
| Effects = Cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl. Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Knocked Prone when the move ends.
:* You take a -4 penalty to AC and attack rolls until the condition is cleared. You cannot use any 2-handed weapons while Knocked Prone.
:* You are subject to any forced movement which is direct at you, and you cannot prevent it by voluntarily falling prone.


| Ended-By = Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.  
| Ended-By = Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.  
:* If not cleared, automatically ends at the end of the encounter.
:* If not cleared, automatically ends at the end of the encounter.
:* Alternatively, an ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to "Knocked Prone". This action does not provoke for either you or the assisting ally.
:* Alternatively, an ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to "Knocked Prone". This action does not provoke for either you or the assisting ally.
| Effects = Cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl. Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Knocked Prone when the move ends.
:* You take a -4 penalty to AC and attack rolls until the condition is cleared. You cannot use any 2-handed weapons while Knocked Prone.
:* You are subject to any forced movement which is direct at you, and you cannot prevent it by voluntarily falling prone.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Quelled
| Weak|Quelled
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target is flat on his back and cannot resist forced movement
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 23:25, 1 October 2016


Condition Severity: Strong

Effects

  • Cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl. Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Knocked Prone when the move ends.
  • You take a -4 penalty to AC and attack rolls until the condition is cleared. You cannot use any 2-handed weapons while Knocked Prone.
  • You are subject to any forced movement which is direct at you, and you cannot prevent it by voluntarily falling prone.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.
  • If not cleared, automatically ends at the end of the encounter.
  • Alternatively, an ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to "Knocked Prone". This action does not provoke for either you or the assisting ally.

Array

QuelledProneSplayed