Frightened: Difference between revisions
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| Severity = Strong | | Severity = Strong | ||
| | | Flavor = You've got to get out of here! | ||
: | | Effects = You take a -2 penalty on all d20 rolls, including saving throws. | ||
:* You cannot perform any actions, except for the [[Types_of_Movement#Run|Run action]], as described in the "Ended-By" section, below. | |||
:* You may perform most free actions (such as making saving throws or talking), at the GM's discretion. | |||
:* This is a fear condition. | |||
: This is | | Ended-By = You may take a [[Types_of_Movement#Run|Run action]] to move directly away from the creature which caused you to become Frightened. | ||
::* If, at the end of any of your turns you are at least 100 feet (20 squares) away from the creature which caused you to become Frightened, the Frightened condition immediately ends. This distance is measured as line of effect, going around walls, etc. | |||
:* If not cleared, Frightened automatically ends at the end of the encounter. | |||
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} | | Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}} |
Revision as of 15:33, 13 October 2016
Condition Severity: Strong
You've got to get out of here!
Effects
- You take a -2 penalty on all d20 rolls, including saving throws.
- You cannot perform any actions, except for the Run action, as described in the "Ended-By" section, below.
- You may perform most free actions (such as making saving throws or talking), at the GM's discretion.
- This is a fear condition.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- You may take a Run action to move directly away from the creature which caused you to become Frightened.
- If, at the end of any of your turns you are at least 100 feet (20 squares) away from the creature which caused you to become Frightened, the Frightened condition immediately ends. This distance is measured as line of effect, going around walls, etc.
- If not cleared, Frightened automatically ends at the end of the encounter.
Array
- Shaken → Cringing → Frightened