Combat: Difference between revisions
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So, each round takes six seconds, and there are ten rounds per minute. | So, each round takes six seconds, and there are ten rounds per minute. | ||
=== | ===Initiative Tiebreaker=== | ||
It is inevitable that eventually two creatures will get a tie on their D20 + initiative modifier roll. Resolve ties as follows: | It is inevitable that eventually two creatures will get a tie on their D20 + initiative modifier roll. Resolve ties as follows: | ||
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If they both have the same initiative modifier and the same Dexterity score, then the one with the higher Intelligence score goes first. This is recorded as a decimal with the Int score. | If they both have the same initiative modifier and the same Dexterity score, then the one with the higher Intelligence score goes first. This is recorded as a decimal with the Int score. | ||
If they are STILL tied, then they roll a D6 until one of them gets a higher number than the other one. This usually only takes a roll or two. It is recorded as their initiative score with the wining d6 roll as a decimal. | If they are STILL tied, then they roll a D6 until one of them gets a higher number than the other one. This usually only takes a roll or two. It is recorded as their initiative score with the wining d6 roll as a decimal. | ||
===Surprise!=== | ===Surprise!=== |