Acrobatics: Difference between revisions
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* If you use a pole at least as long as one side of your space as part of a running jump, you gain a +5 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). | * If you use a pole at least as long as one side of your space as part of a running jump, you gain a +5 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). | ||
* If you wish to combine a long jump with a high jump, the target DC's are added together, and a single check is made to determine the outcome. | |||
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* If you use a pole as part of a running jump, you gain a +5 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). | * If you use a pole as part of a running jump, you gain a +5 circumstance bonus on your Acrobatics check (but must let go of the pole in the process). | ||
* If you wish to combine a high jump with a long jump, the target DC's are added together, and a single check is made to determine the outcome. | |||
| Failure = If you fail the Acrobatics check to jump by less than 5, you do not reach the height, and you land on your feet in the same spot from which you jumped. If you fail the check by 5 or more, you land prone in the square from which you jumped. | | Failure = If you fail the Acrobatics check to jump by less than 5, you do not reach the height, and you land on your feet in the same spot from which you jumped. If you fail the check by 5 or more, you land prone in the square from which you jumped. |