Monster Types: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
{{Breadcrumbs|[[Bestiary]]}} | |||
Epic Path features the following monster types, each with unique characteristics: | Epic Path features the following monster types, each with unique characteristics: | ||
{| border="1" cellpadding="5" style="text-align:center" | {| border="1" cellpadding="5" style="text-align:center" |
Revision as of 21:36, 14 December 2016
Epic Path features the following monster types, each with unique characteristics:
Monster Type | Description | Strong Saves | Vision | Alignment | Breathe? | Eat? | Sleep? |
---|---|---|---|---|---|---|---|
Aberration | An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. | Will | Darkvision 60 ft. | Any | Yes | Yes | Yes |
Animal | An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | Fort, Refl | Low-Light 120 ft. | Neutral | Yes | Yes | Yes |
Construct | A construct is an animated object or artificially created creature. | - | Darkvision 60 ft., Low-Light 120 ft. | Any (Usually Neutral) | No | No | No |
Dragon | A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. | Fort, Refl, Will | Darkvision 60 ft., Low-Light 120 ft. | Any | Yes | Yes | Yes |
Fey | A fey is a creature with supernatural abilities and connections to nature and the Fey realm (the First World). Fey are usually human-shaped. | Refl, Will | Low-Light 120 ft. | Any | Yes | Yes | Yes |
Humanoid | A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. | Any one (usually Reflex) | - (varies) | Any | Yes | Yes | Yes |
Magical Beast | Magical beasts are similar to animals but tend to be smarter. Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. | Fort, Refl | Low-Light 120 ft. | Any | Yes | Yes | Yes |
Monstrous Humanoid | Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. | Refl, Will | Darkvision 60 ft. | Any | Yes | Yes | Yes |
Ooze | An ooze is an amorphous or mutable creature, usually mindless. | None | Varies (Blindsense 60 ft., Tremorsense 60 ft.) | Any (Usually Neutral) | No | Yes | No |
Outsider | An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. | Refl, Will | Darkvision 60 ft. | Any | Yes | No1 | No1 |
Plant | This type comprises monstrous vegetable creatures. Note that regular plants are not creatures, but objects, even though they are alive. | Fort | Low-Light 120 ft. | Any (Usually Neutral) | Yes | Yes | No |
Protean | This type comprises shape-changing creatures or creatures with mutable physical structures. | Fort, Will | - (varies) | Any (Usually Evil) | Yes | Yes | Yes |
Swarm | A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. | Fort | - (varies) | Any (Usually Neutral) | Yes | Yes | Yes |
Troop | A Troop is a collection of small or larger creatures that acts as a single creature, gaining many of the benefits of a swarm. | Fort | - (varies) | Any | Yes | Yes | Yes |
Undead | Undead are once-living creatures animated by spiritual or supernatural forces. | Will | Darkvision 60 ft. | Any (Usually Evil) | No | Varies2 | Varies3 |
Vermin | This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. | Fort | Darkvision 60 ft. | Any (Usually Neutral) | Yes | Yes | Yes |
- 1 - Outsiders with the Native subtype must eat and sleep.
- 2 - Skeleton and spectral-type undead do not eat, but flesh-type (zombies, ghouls, vampires, etc.) must eat
- 3 - Vampires must sleep. Undead who cast spells must meditate or sleep for 6 hours to recover spells.