Flaming (Melee Weapon Magic Property): Difference between revisions
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While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source. | While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source. | ||
| ShortDesc = | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|This item is sheathed in fire, dealing +2d6 bonus fire damage on all successful attacks. | |||
}}</onlyinclude> . | |||
| Components = [[Flame Blade (Spell)]], [[Flame Strike (Spell)]], or [[Fireball (Spell)]] | | Components = [[Flame Blade (Spell)]], [[Flame Strike (Spell)]], or [[Fireball (Spell)]] | ||
}} | }} |
Revision as of 20:22, 20 December 2016
Flaming (Melee Weapon Magic Property)
Enchant Cost: 1
Upon command, as a standard action, a flaming weapon is sheathed in fire that deals an extra 2d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given to extinguish.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). Note that entering a stealth stance is impossible while carrying a light source.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.