Bonus Damage: Difference between revisions

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(Created page with "===Bonus Damage=== Bonus damage is granted by a number of sources and has the following characteristics: :* Bonus damage is never multiplied on a critical hit. :* It is not th...")
 
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===Bonus Damage===
===Bonus Damage===
Bonus damage is granted by a number of sources and has the following characteristics:
Some classes (principally the [[Bard]], [[Ranger]], [[Prowler]] and [[Warlord]]) receive class abilities which apply bonus damage.  In addition, some weapon properties add bonus dice to a weapon's attacks. Bonus damage has the following characteristics, except where the description of the item, feat or ability in question explicitly states otherwise:
 
:* Different sources of Bonus damage stack.  A Ranger using a Flaming Sword with a Bard in the party would have three sources of bonus damage, all of which would contribute to his damage.
:* Bonus damage is never multiplied on a critical hit.
:* Bonus damage is never multiplied on a critical hit.
:* It is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
:* Bonus damage is not base weapon damage, so it does not improve at levels 8, 15, 22 and 29.
:* If no damage type is specified, it defaults to dealing the same damage type as the weapon or effect that it is applied to.  That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is bludgeoning.  If the same property were applied to a longsword, it would be slashing damage instead.
:* Bonus damage is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
:* If no damage type is specified, bonus damage deals the same damage type as the weapon or effect to which it is applied.  That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is considered bludgeoning.  If the same property were applied to a longsword, it would be considered slashing damage instead.  Untyped bonus damage is never "unresistable" by DR or ER, unless it is specifically described as Primal bonus damage (see Primal Damage).

Revision as of 21:09, 20 December 2016

Bonus Damage

Some classes (principally the Bard, Ranger, Prowler and Warlord) receive class abilities which apply bonus damage. In addition, some weapon properties add bonus dice to a weapon's attacks. Bonus damage has the following characteristics, except where the description of the item, feat or ability in question explicitly states otherwise:

  • Different sources of Bonus damage stack. A Ranger using a Flaming Sword with a Bard in the party would have three sources of bonus damage, all of which would contribute to his damage.
  • Bonus damage is never multiplied on a critical hit.
  • Bonus damage is not base weapon damage, so it does not improve at levels 8, 15, 22 and 29.
  • Bonus damage is not the same as precision damage, and therefore bypasses any resistance or immunity to precision damage.
  • If no damage type is specified, bonus damage deals the same damage type as the weapon or effect to which it is applied. That is, if a club has some property granting it +1d6 bonus damage of an unspecified type, the bonus damage is considered bludgeoning. If the same property were applied to a longsword, it would be considered slashing damage instead. Untyped bonus damage is never "unresistable" by DR or ER, unless it is specifically described as Primal bonus damage (see Primal Damage).