Transformative (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Transformative ===
| Limitations =  
* '''Price:''' +4 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' Moderate transmutation; '''CL''' 10th; '''Weight''' -


This special ability can only be placed on melee weapons. A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness; the weapon's categorization as simple, martial, or exotic is irrelevant.  
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|4
}}</onlyinclude>
 
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate transmutation
}}</onlyinclude>
 
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|10th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =
 
| Description = A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness; the weapon's categorization as simple, martial, or exotic is irrelevant.  


All successful attacks by a transformative weapon add 1d6 of bonus physical damage of the same type as the base weapon damage of its current form.  If the transformative weapon is changed such that it's material bypasses the DR of a struck foe, then it does a second d6 of bonus physical damage. If it is transformed so that it's damage type bypasses a DR due to damage type, it also adds a second d6 of bonus damage per successful strike.  If a transformative weapon is shaped so that it bypasses DR based upon both material and damage type, it gains 3d6 of bonus damage per attack.  
All successful attacks by a transformative weapon add 1d6 of bonus physical damage of the same type as the base weapon damage of its current form.  If the transformative weapon is changed such that it's material bypasses the DR of a struck foe, then it does a second d6 of bonus physical damage. If it is transformed so that it's damage type bypasses a DR due to damage type, it also adds a second d6 of bonus damage per successful strike.  If a transformative weapon is shaped so that it bypasses DR based upon both material and damage type, it gains 3d6 of bonus damage per attack.  
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When unattended, the weapon reverts to its true shape.
When unattended, the weapon reverts to its true shape.


* ''[[Creator]] feat, major creation; Cost +4 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>
 
| Components = [[Creation, Major (Spell)]]
 
}}

Revision as of 21:19, 21 December 2016

Transformative (Melee Weapon Magic Property)

Enchant Cost: 4

A transformative weapon alters its shape at its wielder's command, becoming any other melee weapon of the same general shape and handedness; the weapon's categorization as simple, martial, or exotic is irrelevant.

All successful attacks by a transformative weapon add 1d6 of bonus physical damage of the same type as the base weapon damage of its current form. If the transformative weapon is changed such that it's material bypasses the DR of a struck foe, then it does a second d6 of bonus physical damage. If it is transformed so that it's damage type bypasses a DR due to damage type, it also adds a second d6 of bonus damage per successful strike. If a transformative weapon is shaped so that it bypasses DR based upon both material and damage type, it gains 3d6 of bonus damage per attack.

The wielder of a transformative weapon may choose to do piercing, slashing, or bludgeoning damage.

The wielder of a transformative weapon may choose to change the material type, as well. You may choose between silver, cold iron, and adamantine. Only one material type may be on a weapon at a given time.

For example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium light or two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword is a two-handed slashing weapon for a Small character, but is a one-handed slashing weapon for a Medium character, which is very similar to a Medium longsword; a Small transformative greatsword can thus become an actual Medium longsword, usable by a Medium creature without the -2 penalty for using a weapon of the wrong size.

The weapon retains all of its enhancement bonuses and magical weapon properties. It gains the mundane weapon properties of whatever weapon it is shaped into, such as stout, concealable, brutal, etc.

When unattended, the weapon reverts to its true shape.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.