Tethered (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
= | | Limitations = | ||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|+3 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|conjuration, strong | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|21st | |||
}}</onlyinclude> | |||
| IsEpic = Y | |||
| Description = A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work. Otherwise, it appears as a swift action utterly without fail. A weapon must be in a creature's possession for at least 24 hours for this ability to function. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|The weapon appears when called utterly without fail. | |||
}}</onlyinclude> | |||
| Components = [[Teleport, Greater (Spell)]] | |||
}} |
Revision as of 21:02, 22 December 2016
Tethered (Melee Weapon Magic Property)
Enchant Cost: +3
A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work. Otherwise, it appears as a swift action utterly without fail. A weapon must be in a creature's possession for at least 24 hours for this ability to function.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.