Savage (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | |||
<!-- Enchantable On:--> | |||
| Melee Weapons = Y | |||
| Ranged Weapons = | |||
| Implements = | |||
| Armor = | |||
| Shields = | |||
| Limitations = | |||
<!-- e.g. "bludgeoning only"--> | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|+3 | |||
}}</onlyinclude> | |||
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}} | |||
| Aura|necromancy, overwhelming | |||
}}</onlyinclude> | |||
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | |||
| CL|21st | |||
}}</onlyinclude> | |||
| IsEpic = Y | |||
| Description = When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Damages foes...and the wielder. | |||
}}</onlyinclude> | |||
| Components = [[Enervation (Spell)]] | |||
}} |
Revision as of 21:05, 22 December 2016
Savage (Melee Weapon Magic Property)
Enchant Cost: +3
When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.